
High State: Designing Activation
A filter house album engineered for morning activation. How neuroscience research, 18Hz beta binaural beats, and systematic audio production became a 10-track experiment in cognitive state design.
Read more →Research notes on immersive design and emergent interaction

A filter house album engineered for morning activation. How neuroscience research, 18Hz beta binaural beats, and systematic audio production became a 10-track experiment in cognitive state design.
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The research project that changed everything. After 12 years of building systems and designing experiences, BoREAL became the question: does any of this actually work, and how do we know? An MSc thesis in Interaction Design using Research through Design to validate VR as a tool for stress mitigation.
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Seven years, 120 courses, 25,000 trained users. The Content Manager was never a product — it was infrastructure for a practice. What it taught about systems, documentation, and designing for teams you can't see is still the backbone of how KabutoLab works.
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A four-pillar wellness hub with a design system built entirely from scratch — because pre-built systems carry someone else's assumptions. Twelve years of systems thinking, applied to a commercial product under real constraints.
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Design is not the visual. This project proved it: an A/B validated emotional opening turned a compliance checkbox into a behavior-changing training experience for 12,000 employees. The first evidence that experience design works because of how it makes people feel, not just how it looks.
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The project that started everything: a custom CMS built from scratch in 2012, where designing from the smallest element up became a habit, and sitting with developers became a method. The foundation KabutoLab still runs on.
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